; Spritely64 asm export
; assembler: KickAssembler
; sprite count: 23

; Sprite 0 @ $2A00
.byte $00, $00, $3F, $00, $01, $E0, $00, $07
.byte $00, $00, $1C, $00, $00, $30, $00, $00
.byte $00, $00, $1F, $E0, $0F, $3F, $E0, $07
.byte $3F, $E7, $F3, $3F, $EF, $FB, $3E, $0F
.byte $FB, $3F, $0F, $FB, $3F, $8F, $7B, $1F
.byte $CF, $7B, $0F, $EF, $7B, $07, $EF, $7B
.byte $23, $EF, $7B, $3F, $EF, $FB, $3F, $EF
.byte $FB, $3F, $EF, $FB, $3F, $C7, $F1, $01

; Sprite 1 @ $2A40
.byte $FC, $00, $00, $07, $80, $60, $00, $E0
.byte $90, $00, $38, $80, $00, $0C, $90, $00
.byte $06, $60, $80, $03, $00, $C0, $00, $00
.byte $CF, $EF, $BC, $CF, $F7, $FC, $CF, $F7
.byte $FC, $C0, $F7, $FC, $CF, $F7, $F8, $DF
.byte $F7, $80, $DF, $F7, $80, $DC, $F7, $80
.byte $DC, $F7, $80, $DC, $F7, $80, $DF, $F7
.byte $80, $DF, $F7, $C0, $EF, $BB, $E0, $01

; Sprite 2 @ $2A80
.byte $00, $00, $00, $73, $BE, $FD, $F7, $DE
.byte $FD, $C6, $D8, $31, $E6, $DC, $31, $76
.byte $DC, $30, $36, $D8, $30, $F7, $D8, $30
.byte $E3, $98, $38, $00, $00, $00, $00, $30
.byte $00, $00, $1C, $00, $00, $07, $00, $00
.byte $01, $E0, $00, $00, $3F, $00, $00, $00
.byte $38, $E3, $8E, $24, $92, $10, $38, $E3
.byte $8C, $20, $A2, $02, $20, $93, $9C, $01

; Sprite 3 @ $2AC0
.byte $00, $00, $00, $86, $77, $CF, $B6, $FB
.byte $EF, $B6, $DB, $6C, $FE, $DB, $6E, $FC
.byte $FB, $CE, $FC, $FB, $EC, $48, $DB, $6F
.byte $48, $DB, $6F, $00, $00, $00, $00, $0C
.byte $00, $00, $38, $00, $00, $E0, $00, $07
.byte $80, $00, $FC, $00, $00, $00, $00, $00
.byte $72, $4F, $8E, $43, $42, $10, $72, $C2
.byte $0C, $42, $42, $02, $72, $42, $1C, $01

; Sprite 4 @ $2B00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $FC, $E0, $00, $FE, $E0, $00
.byte $FE, $E0, $00, $EE, $00, $00, $EE, $00
.byte $00, $EE, $EF, $E4, $FC, $EF, $E6, $F8
.byte $EF, $E7, $FC, $E1, $E3, $EE, $E3, $C1
.byte $EE, $E7, $80, $EE, $EF, $00, $EE, $EF
.byte $F0, $FE, $EF, $F0, $FC, $EF, $F0, $07

; Sprite 5 @ $2B40
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $FC, $00, $00, $FE
.byte $00, $00, $FE, $00, $00, $EE, $00, $00
.byte $EE, $01, $00, $EE, $03, $00, $FC, $07
.byte $00, $F8, $8E, $00, $FC, $DC, $7C, $EE
.byte $F8, $7C, $EE, $70, $7C, $EE, $70, $00
.byte $FE, $70, $00, $FE, $70, $00, $FC, $07

; Sprite 6 @ $2B80
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $FD, $FB, $F8, $FD, $FB, $F8, $FD
.byte $FB, $FB, $E1, $C0, $7B, $F9, $F0, $F0
.byte $F9, $F1, $E0, $E1, $C3, $C1, $FD, $FB
.byte $FB, $FD, $FB, $FB, $FD, $FB, $FB, $07

; Sprite 7 @ $2BC0
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $E0
.byte $00, $00, $E0, $00, $00, $6F, $00, $00
.byte $CF, $00, $00, $83, $70, $00, $06, $10
.byte $00, $EF, $20, $00, $EF, $70, $00, $07

; Sprite 8 @ $3780
.byte $0F, $03, $C0, $0F, $03, $C0, $03, $03
.byte $00, $03, $03, $00, $03, $CF, $00, $03
.byte $FF, $00, $00, $FC, $00, $00, $F4, $00
.byte $00, $F4, $00, $03, $FF, $00, $0F, $FF
.byte $C0, $0C, $F4, $C0, $0C, $F4, $C0, $00
.byte $54, $00, $00, $FC, $00, $00, $FF, $00
.byte $00, $FF, $00, $00, $F4, $00, $00, $F4
.byte $00, $02, $AA, $00, $00, $A8, $00, $82

; Sprite 9 @ $3540
.byte $00, $A8, $00, $02, $AA, $00, $00, $FC
.byte $00, $00, $FC, $00, $00, $FC, $00, $00
.byte $FC, $00, $00, $54, $00, $00, $54, $00
.byte $00, $FC, $00, $00, $FC, $C0, $03, $FF
.byte $C0, $0F, $FF, $00, $0C, $FC, $00, $00
.byte $FC, $00, $03, $FF, $00, $03, $CF, $00
.byte $0F, $0F, $00, $0F, $03, $00, $00, $03
.byte $00, $00, $03, $C0, $00, $03, $C0, $82

; Sprite 10 @ $3500
.byte $00, $A8, $00, $02, $AA, $00, $00, $FC
.byte $00, $00, $FC, $00, $00, $FC, $00, $00
.byte $FC, $00, $00, $54, $00, $00, $54, $00
.byte $00, $FC, $00, $0C, $FC, $00, $0F, $FF
.byte $00, $03, $FF, $C0, $00, $FC, $C0, $00
.byte $FC, $00, $03, $FF, $00, $03, $CF, $00
.byte $03, $C3, $C0, $03, $03, $C0, $03, $00
.byte $00, $0F, $00, $00, $0F, $00, $00, $82

; Sprite 11 @ $34C0
.byte $00, $A8, $00, $02, $AA, $00, $00, $F4
.byte $00, $00, $F4, $00, $00, $FF, $00, $00
.byte $FF, $00, $00, $FC, $00, $00, $54, $00
.byte $00, $54, $00, $00, $F4, $00, $00, $F4
.byte $00, $00, $F4, $00, $03, $F4, $00, $03
.byte $F4, $00, $00, $FC, $00, $00, $F0, $00
.byte $00, $F0, $00, $00, $F0, $00, $00, $F0
.byte $00, $00, $FF, $00, $00, $FF, $00, $82

; Sprite 12 @ $3480
.byte $00, $A8, $00, $02, $AA, $00, $00, $F4
.byte $00, $00, $F4, $00, $00, $FF, $00, $00
.byte $FF, $00, $00, $FC, $00, $00, $54, $00
.byte $00, $54, $00, $00, $F4, $C0, $00, $FF
.byte $C0, $00, $FF, $00, $00, $F4, $00, $00
.byte $F4, $00, $00, $FC, $00, $00, $FC, $00
.byte $03, $FF, $00, $0F, $CF, $00, $0F, $0F
.byte $00, $0F, $C3, $F0, $03, $C3, $F0, $82

; Sprite 13 @ $3440
.byte $00, $2A, $00, $00, $AA, $80, $00, $1F
.byte $00, $00, $1F, $00, $00, $FF, $00, $00
.byte $FF, $00, $00, $3F, $00, $00, $15, $00
.byte $00, $15, $00, $00, $1F, $00, $00, $1F
.byte $00, $00, $1F, $00, $00, $1F, $C0, $00
.byte $1F, $C0, $00, $3F, $00, $00, $0F, $00
.byte $00, $0F, $00, $00, $0F, $00, $00, $0F
.byte $00, $00, $FF, $00, $00, $FF, $00, $82

; Sprite 14 @ $3400
.byte $00, $2A, $00, $00, $AA, $80, $00, $1F
.byte $00, $00, $1F, $00, $00, $FF, $00, $00
.byte $FF, $00, $00, $3F, $00, $00, $15, $00
.byte $00, $15, $00, $03, $1F, $00, $03, $FF
.byte $00, $00, $FF, $00, $00, $1F, $00, $00
.byte $1F, $00, $00, $3F, $00, $00, $3F, $00
.byte $00, $FF, $C0, $00, $F3, $F0, $00, $F0
.byte $F0, $0F, $C3, $F0, $0F, $C3, $C0, $82

; Sprite 15 @ $3740
.byte $00, $04, $00, $00, $04, $00, $00, $04
.byte $00, $00, $04, $00, $00, $0C, $00, $00
.byte $08, $00, $00, $3F, $00, $00, $2A, $00
.byte $01, $3F, $10, $01, $59, $50, $01, $5D
.byte $50, $00, $59, $40, $00, $5D, $40, $00
.byte $2A, $00, $00, $0C, $00, $00, $3F, $00
.byte $00, $3F, $00, $00, $3F, $00, $00, $11
.byte $00, $00, $40, $40, $00, $00, $00, $82

; Sprite 16 @ $3700
.byte $00, $04, $00, $00, $04, $00, $00, $04
.byte $00, $00, $04, $00, $00, $0C, $00, $00
.byte $08, $00, $00, $3F, $00, $00, $2A, $00
.byte $00, $3F, $00, $00, $59, $40, $01, $5D
.byte $50, $05, $59, $54, $15, $5D, $55, $00
.byte $2A, $00, $00, $0C, $00, $00, $3F, $00
.byte $00, $3F, $00, $00, $3F, $00, $00, $11
.byte $00, $00, $40, $40, $00, $00, $00, $82

; Sprite 17 @ $36C0
.byte $00, $00, $00, $00, $40, $40, $00, $11
.byte $00, $00, $3F, $00, $00, $3F, $00, $00
.byte $3F, $00, $00, $0C, $00, $00, $2A, $00
.byte $00, $5D, $40, $00, $59, $40, $01, $5D
.byte $50, $01, $59, $50, $01, $3F, $10, $00
.byte $2A, $00, $00, $3F, $00, $00, $08, $00
.byte $00, $0C, $00, $00, $04, $00, $00, $04
.byte $00, $00, $04, $00, $00, $04, $00, $82

; Sprite 18 @ $3680
.byte $00, $00, $00, $00, $40, $40, $00, $11
.byte $00, $00, $3F, $00, $00, $3F, $00, $00
.byte $3F, $00, $00, $0C, $00, $00, $2A, $00
.byte $15, $5D, $55, $05, $59, $54, $01, $5D
.byte $50, $00, $59, $40, $00, $3F, $00, $00
.byte $2A, $00, $00, $3F, $00, $00, $08, $00
.byte $00, $0C, $00, $00, $04, $00, $00, $04
.byte $00, $00, $04, $00, $00, $04, $00, $82

; Sprite 19 @ $3640
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $3B, $01, $00, $BB, $84, $03, $BB, $BF
.byte $5B, $BB, $BE, $0B, $B7, $BF, $03, $95
.byte $BF, $00, $95, $8C, $00, $15, $00, $00
.byte $15, $00, $00, $14, $00, $00, $10, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $82

; Sprite 20 @ $3600
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $10, $00, $00, $14, $00, $00
.byte $15, $01, $00, $95, $84, $03, $95, $BF
.byte $5B, $95, $BE, $0B, $B7, $BF, $03, $BB
.byte $BF, $00, $BB, $8C, $00, $3B, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $82

; Sprite 21 @ $35C0
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $40
.byte $E0, $00, $12, $EE, $00, $FE, $EE, $C0
.byte $BE, $EE, $E5, $FE, $DE, $E0, $FE, $56
.byte $C0, $32, $56, $00, $00, $54, $00, $00
.byte $54, $00, $00, $14, $00, $00, $04, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $82

; Sprite 22 @ $3580
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $04, $00, $00, $14, $00, $40
.byte $54, $00, $12, $56, $00, $FE, $56, $C0
.byte $BE, $56, $E5, $FE, $DE, $E0, $FE, $EE
.byte $C0, $32, $EE, $00, $00, $EC, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $82
