; Spritely64 asm export
; assembler: KickAssembler
; sprite count: 13

; Sprite 0 @ $0D00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $86

; Sprite 1 @ $5D00
.byte $02, $AA, $80, $0A, $AA, $A0, $BA, $55
.byte $AE, $75, $55, $5D, $BA, $AA, $AE, $BA
.byte $AA, $AE, $75, $55, $5D, $BA, $55, $AE
.byte $0A, $AA, $A0, $02, $AA, $80, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $86

; Sprite 2 @ $5FC0
.byte $03, $FC, $00, $0D, $57, $00, $35, $55
.byte $C0, $D9, $5A, $70, $D6, $5A, $70, $D5
.byte $95, $70, $D5, $65, $70, $35, $55, $C0
.byte $0D, $57, $00, $03, $FC, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $86

; Sprite 3 @ $5D40
.byte $01, $55, $40, $05, $55, $50, $75, $AA
.byte $5D, $BA, $AA, $AE, $75, $55, $5D, $75
.byte $55, $5D, $BA, $AA, $AE, $75, $AA, $5D
.byte $05, $55, $50, $01, $55, $40, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $86

; Sprite 4 @ $5D80
.byte $00, $55, $00, $01, $AA, $40, $06, $A6
.byte $90, $1A, $55, $A4, $1A, $65, $64, $1A
.byte $69, $A4, $1A, $55, $A4, $06, $AA, $90
.byte $01, $AA, $40, $00, $55, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $86

; Sprite 5 @ $5DC0
.byte $00, $55, $00, $01, $AA, $40, $06, $AA
.byte $90, $1A, $55, $A4, $1A, $69, $A4, $1A
.byte $65, $64, $1A, $55, $A4, $06, $A6, $90
.byte $01, $AA, $40, $00, $55, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $86

; Sprite 6 @ $5E00
.byte $00, $55, $00, $01, $AA, $40, $06, $AA
.byte $90, $1A, $55, $A4, $1A, $69, $A4, $19
.byte $59, $A4, $1A, $55, $A4, $06, $9A, $90
.byte $01, $AA, $40, $00, $55, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $86

; Sprite 7 @ $5E40
.byte $00, $55, $00, $01, $AA, $40, $06, $9A
.byte $90, $1A, $55, $A4, $19, $59, $A4, $1A
.byte $69, $A4, $1A, $55, $A4, $06, $AA, $90
.byte $01, $AA, $40, $00, $55, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $86

; Sprite 8 @ $5E80
.byte $03, $FF, $C0, $0F, $FF, $F0, $EF, $55
.byte $FB, $65, $55, $56, $EF, $FF, $FB, $EF
.byte $FF, $FB, $65, $55, $56, $EF, $55, $FB
.byte $0F, $FF, $F0, $03, $FF, $C0, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $86

; Sprite 9 @ $5EC0
.byte $01, $55, $40, $05, $55, $50, $65, $FF
.byte $59, $EF, $FF, $FB, $65, $55, $59, $65
.byte $55, $59, $EF, $FF, $FB, $65, $FF, $59
.byte $05, $55, $50, $01, $55, $40, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $86

; Sprite 10 @ $5F00
.byte $03, $FC, $00, $0D, $57, $00, $35, $55
.byte $C0, $D5, $65, $70, $D5, $95, $70, $D6
.byte $5A, $70, $D9, $5A, $70, $35, $55, $C0
.byte $0D, $57, $00, $03, $FC, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $86

; Sprite 11 @ $5F40
.byte $03, $FC, $00, $0D, $57, $00, $35, $55
.byte $C0, $D5, $95, $70, $D5, $65, $70, $DA
.byte $59, $70, $DA, $56, $70, $35, $55, $C0
.byte $0D, $57, $00, $03, $FC, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $86

; Sprite 12 @ $5F80
.byte $03, $FC, $00, $0D, $57, $00, $35, $55
.byte $C0, $DA, $56, $70, $DA, $59, $70, $D5
.byte $65, $70, $D5, $95, $70, $35, $55, $C0
.byte $0D, $57, $00, $03, $FC, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $86
